Browsed by
Month: January 2024

International Conference on ICT Integration in Technical Education

International Conference on ICT Integration in Technical Education

Lee presented his paper “Colocation of Physical Avatars: Prototyping a Common Ground” at the the 6th International Conference on ICT Integration in Technical Education. Hosted by the University of Aizuwakamatsu, the conference provided the opportunity to discuss current research topics and trends with researchers from all around the world. No recording is available of the presentation, but the final paper and the presented slides will be shared after publication.

Visions Halfway Outside Architecture: Lecture Series

Visions Halfway Outside Architecture: Lecture Series

We will welcome guests who are active at the cutting edge of various fields, and will give lectures on the fields and activities they are involved in. After the lecture, we delved into the lecture content in an open discussion format, and the guests’ unique perspectives, approaches, techniques, and philosophies were used as insights into the daily activities and learning of the participants (mainly students majoring in architecture). The aim is to make it useful. In addition, while discussing the current state…

Read More Read More

IOT and Smart City Conference

IOT and Smart City Conference

Toyoda Lab sent a delegate (Lee Kent) to the ICIT IOT and Smart City conference to see the research and meet with our peers in Kyoto. The conference theme was how technology can facilitate future visions of smart cities, and this overlaps significantly with the work we are doing at Toyoda Lab. The presentations were very diverse in topics and quality, and Lee found the experience enriching, having good conversations and exchanging insights with the other conference attendees from all…

Read More Read More

Utilization of spatial topology representation in route searching in real space using a game engine

Utilization of spatial topology representation in route searching in real space using a game engine

In a dynamic environment where synchronization between the real world and the digital world is required, game engines are considered useful for route searching for agents, and one of their features is the navigation mesh mechanism. In the architecture and geography fields, implementation of static description specifications that include spatial topology information, such as IFC and IndoorGML, is progressing, but they are not fully utilized for route planning. In this research, we examine the possibility of making route searching in real space…

Read More Read More