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【Column】Hermenegildo Solheiro’s column was published in Archifuture Web.

【Column】Hermenegildo Solheiro’s column was published in Archifuture Web.

A column by Hermenegildo Solheiro, a project researcher at the Toyoda Lab, has been published on Archifuture Web, a portal site for architecture × computation. The column asks, “How can we use artificial intelligence and augmented reality to run through overly complex regulations and create even richer towns?” is described in the article. You can read the column here. Please take a moment to read it!*English translation text follows on the second half of the page.

【Recruit】Full/Part-Time Research Fellowships Available

【Recruit】Full/Part-Time Research Fellowships Available

K. Toyoda Laboratory is seeking full- and part-time specially-appointed researchers to work together in an industry-academia collaboration + international environment on common ground-related technology development, research, and systematization. The position is open to those who specialize in architecture, urbanism, and digital space description (e.g., game engines). Please click on the link below for more details and we look forward to receiving your application! Learn more about part-time positions *You will be redirected to the recruitment site in Japanese.Learn more about…

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[3/18] Talk Series “202X URBAN VISIONARY

[3/18] Talk Series “202X URBAN VISIONARY

Against the backdrop of the Tokyo transformation of the 21st century, our laboratory’s Project Professor Toyoda will speak at the 10th session of “202X URBAN VISIONARY”, a series of talks by developers and creators involved in urban development. The theme of this year’s event is “Tokyo, TOKYO | The Future of the Industrial Ecosystem in the City” and will be held in conjunction with “TOKYO CREATIVE SALON 2024,” a festival of creativity that captures the central Tokyo area in planes,…

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【News】Appointed as an advisory board member of “PLATEAU Consortium” for industry-academia-government collaboration.

【News】Appointed as an advisory board member of “PLATEAU Consortium” for industry-academia-government collaboration.

Project PLATEAU, a project promoted by the Ministry of Land, Infrastructure, Transport and Tourism in collaboration with various players to realize digital twin cities throughout Japan, has reorganized the “Subcommittee for the Study on the Promotion of the Development and Use of 3D City Models” and established the “PLATEAU Consortium”. The Consortium has established an Advisory Board and Working Groups, and we are pleased to announce the appointment of Project Professor Toyoda as a member of the Advisory Board. For…

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Sharing Knowledge with the Finland Futures Research Center

Sharing Knowledge with the Finland Futures Research Center

In early February, Professor Miyake and Lee had the pleasure of hosting a delegation from the Finland Futures Research Center (FFRC) to share knowledge and identify the challenges and our research into the future of Smart Cities. Topics covered included spatial AI, meta AI, metaverse and smart cities, with a focus on how game engine technologies could be the keystone between all of these in terms of creating synthetic data, as well as processing and responding to many input sources….

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International Conference on ICT Integration in Technical Education

International Conference on ICT Integration in Technical Education

Lee presented his paper “Colocation of Physical Avatars: Prototyping a Common Ground” at the the 6th International Conference on ICT Integration in Technical Education. Hosted by the University of Aizuwakamatsu, the conference provided the opportunity to discuss current research topics and trends with researchers from all around the world. No recording is available of the presentation, but the final paper and the presented slides will be shared after publication.

Visions Halfway Outside Architecture: Lecture Series

Visions Halfway Outside Architecture: Lecture Series

We will welcome guests who are active at the cutting edge of various fields, and will give lectures on the fields and activities they are involved in. After the lecture, we delved into the lecture content in an open discussion format, and the guests’ unique perspectives, approaches, techniques, and philosophies were used as insights into the daily activities and learning of the participants (mainly students majoring in architecture). The aim is to make it useful. In addition, while discussing the current state…

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IOT and Smart City Conference

IOT and Smart City Conference

Toyoda Lab sent a delegate (Lee Kent) to the ICIT IOT and Smart City conference to see the research and meet with our peers in Kyoto. The conference theme was how technology can facilitate future visions of smart cities, and this overlaps significantly with the work we are doing at Toyoda Lab. The presentations were very diverse in topics and quality, and Lee found the experience enriching, having good conversations and exchanging insights with the other conference attendees from all…

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Utilization of spatial topology representation in route searching in real space using a game engine

Utilization of spatial topology representation in route searching in real space using a game engine

In a dynamic environment where synchronization between the real world and the digital world is required, game engines are considered useful for route searching for agents, and one of their features is the navigation mesh mechanism. In the architecture and geography fields, implementation of static description specifications that include spatial topology information, such as IFC and IndoorGML, is progressing, but they are not fully utilized for route planning. In this research, we examine the possibility of making route searching in real space…

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