Authors: 中倉 康介, 豊田 啓介
In a dynamic environment where synchronization between the real world and the digital world is required, game engines are considered useful for route searching for agents, and one of their features is the navigation mesh mechanism. In the architecture and geography fields, implementation of static description specifications that include spatial topology information, such as IFC and IndoorGML, is progressing, but they are not fully utilized for route planning. In this research, we examine the possibility of making route searching in real space more efficient by using a game engine navigation system in combination with existing spatial descriptions of architectural areas. We also show that the method can be used for cross-scale exploration and decision making, and that it can also be used for clustering graphs of inter-node relationships that match the human intuitive spatial understanding.